Ancient Cultures Project - Companion to our world literature, culture, religion, and mythology units.
Featured here is the game from the Ancient Greece group.
The game board is Mount Olympus and players progress up the sides of the mountain using magnetic pieces and a wire
path. Each player is an Olympic athlete competing in the name
of one of the gods and can call upon their deities favor during the race. Each deity's favor manifests in a way related to the deity, for example: Hera is spiteful, she can cause racers ahead of her champion to stumble and loose a turn.
The game is won when a racer claims the "Flame of Intelligence"
from the peak of Mount Olympus, recreating the "Crime"
of Prometheus and the origin of humanity.
Featured above, students from another group are play-testing the
game. At the conclusion of the play test they will provide feedback to the group who designed the game on the rules and complete a short quiz so that the designers can check if their educational goals were met by the experience. |
Assignment: Design a game that can played in a classroom without any presentation or input from the game's creators, and provide the players a chance to learn what it was like to be a member of a given culture.
Students began the project by examining important questions of their own culture and the role culture plays in their own identity. The project also built off of the final assessment in the prior year which was a Personal Narrative.
Throughout the semester students engaged in connected projects and learning activities including retelling of myths, giving informative presentations on the culture and more.
After the play tests, featured in these pictures, students wrote a self evaluation and reflection paper.
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